Out-of-Class Engagement
Below are examples of some activities, which can be used outside of class to have students engage with the course materials and each other.
Activity |
Activity Description |
Digital Adaptations for Social Distancing |
Office Hours |
Office hours are times when you can meet with your professors and teaching assistants to discuss the material being presented in class or other related interests you have. Course-related discussions include asking for extra help, seeking clarification of material presented in class and following up on aspects of the class you find compelling. |
Students can meet in MS Teams or Zoom |
Small Group Meet Up |
Students have designated working groups that meet outside of class time. |
Students can meet in MS Teams or Zoom |
Virtual Walking Tour |
Students create a simulation of an existing location, usually composed of a sequence of videos or still images. It may also use other multimedia elements such as sound effects, music, narration, and text. This can engage students outside of class. |
Students can post videos/audio in Wordpress or Digication and share with the class |
Podcast/Stream Music Lab |
Students create podcast content weaving stories and/or science into sound and music-rich experiences. Students can co-create and share. |
Students can post videos/audio in Wordpress or Digication and share with the class |
Movie Watch Get Together |
A way for people to watch videos online together in real time. Participants can watch videos, live or recorded, and interact with one another around them in the same moment. |
Students can use Zoom to view videos together |
Group Problem Solving |
Students meet online to solve a common problem. They strategize through their analytical decision making abilities to solve the problem. The use of groups in problem solving is encouraged as groups tend to evaluate diverse solutions and action plans. |
Students can use the whiteboard app to show work |
Crowdsourcing Ideas |
Faculty can engage students by obtaining information or opinions from students to inform or influence a decision in the class. Crowdsourcing can also improve the creative process and enhance productivity |
Students could collaborate by posting their ideas using Poll Everywhere |
References
Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences, 111(23), 8410-8415.
Prince, M. (2004). Does active learning work? A review of the research. Journal of Engineering Education, 93(3), 223-231.
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